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Shadowbane templates
Shadowbane templates










shadowbane templates

Similarly, assigning hotkeys to powers and spells is neither straightforward nor intuitive, which is a shame, considering that games like EverQuest helped set the standard for simple interfaces, and most subsequent games in the genre have only improved upon this standard.

Shadowbane templates how to#

Moving and attacking, which are performed with simple mouse clicks, are easy enough to learn, but mastering the game's many interface windows is a nightmare, and after dozens of hours of play you may find yourself still struggling to remember how to bring up the "group information" window. Duration: :01 to :03 seconds (at power ranks 0 to 40)By clicking 'enter', you agree to GameSpot'sĪt first, you may not find Shadowbane to be very accessible, especially since the game's interface can seem all but unintelligible at first.

shadowbane templates

  • Duration: :03 to :09 seconds (at power ranks 0 to 40).
  • Health Damage: 12 - 57 to 16 - 75 points (from power rank 0 to 40) points of Health.
  • shadowbane templates

    Target and Range: Monsters or Players (120 Units) - Spherical Area of Effect Mana Cost: 63 to 83 (at power ranks 0 to 40)

  • Duration: :01 to :03 seconds (at power ranks 1 to 40).
  • Stack Rule: Standard (When Stack categories and ranks are equal, then the most recently cast spell will only succeed if its spell power is greater than or equal to the existing spell's power).
  • Duration: :03 to :09 seconds (at power ranks 1 to 40).
  • Health Damage: 8 - 41 to 12 - 62 points (from power rank 1 to 40) points of Health.
  • Target and Range: Monsters or Players (120 Units) Mana Cost: 30.42 to 46.8 (at power ranks 1 to 40)
  • Pyromancer Robe: A cloth set that includes a baked-in bonus of +1 Intelligence and +1 Channeling per piece.
  • Hydromancer Robe: A cloth set that includes a baked-in bonus of +1 Intelligence and +1 Channeling per piece.
  • Geomancer Robe: A cloth set that includes a baked-in bonus of +1 Intelligence and +1 Channeling per piece.
  • Aeromancer Robe: A cloth set that includes a baked-in bonus of +1 Intelligence and +1 Channeling per piece.
  • List of class-restricted armor available to channelers: This item includes a baked-in bonus of +15 Sorcery, +15 Warding, and +10 Channeling.
  • Crystal Staff: A staff that uses the Channeling skill to determine hit chance.
  • Stone Mace: A one-handed hammer that uses the Channeling skill to determine hit chance.
  • Flame Blade: A one-handed sword that uses the Channeling skill to determine hit chance.
  • List of class-restricted weapons available to channelers:

    shadowbane templates

    The Art of Channeling is still practiced to this day, and its masters are able to call fire, walk upon water, cause earthquakes, or ride the winds like eagles. Thus was a new kind of Magic born, and with it were born the Channelers, some of the most powerful magicians the World has ever known. The ancient masters discovered that they could speed, slow, or redirect the elemental flows, intoning chants that are but the echoes of the All-Father's great Song. The five elemental forces, Earth, Air, Fire, Water, and Spirit, continually bind and twist to form every object and creature in our World, and the Leylines serve as the conduits for their motions. In time, they discovered the true nature of the Threads, and found that all matter and energy is in constant motion. Granted the gift of Magesight, they can see beyond the veil of illusion and study the Threads of Creation, called Leylines by the Wise. For Ages there have been those who have studied the Tapestry of Life.












    Shadowbane templates